The gameplay introduced below outlines the initial vision submitted to the community by the MechaChain team. We want to integrate the community into the game design and development process through the MechaChain CAD, so that this vision evolve and reflect player expectations and market opportunities in the best way possible.
MechaChain’s gameplay is built around four gameplay experiences:
- Customization of your Mecha in the workshop
- Mecha battles
- NFT marketplace
- Galactic conquest on the MechaChain console
The workshop and the customization of the Mechas
Composition of a Mecha
A Mecha is an assembly of 3D NFTs. The central element is the body of the Mecha, defining its visual identity, its alignment (Assimilatee or Pure Gene), its primary characteristics, and where other 3D NFTs equipment, called modules, can be grafted on.
On the first series, i.e. the first bodies developed by our artists and engineers, the following parts are currently considered:
- The energy core, generator module, which will determine the color of the mecha.
- The left forearm module (example: weapon, shield, harpoon).
- The right forearm module.
- The left shoulder module (example: weapon, force field).
- The right shoulder module.
- The back module (example: wings, reactors).
- The badge displaying its rank and its membership in one of the factions of the universe.
- Technologies conferring two special capacities.
Moreover, each body has a unique serial number. This list is not definitive and likely to change, depending on the series and the bodies.
Modules
Each module can affect the stats of the Mecha (attack, speed, defense, ….) and/or be used offensively, defensively or to move around, like for example the reactors. Acquiring and assembling NFT modules allows you to develop your own play style.
The workshop: assembly and definition of the play style
The workshop is the 3D interface from which the pilot can :
- Assemble the NFT modules in his possession on a mecha body
- See the statistics, effects and abilities of each NFT and the assembled mecha
- Watch the attacks, movements and 3D rendering of the assembled Mecha
- Repair modules damaged in battle
It comes as a 3D hangar and an inventory that also offers advanced sharing features on social networks: boomerang video export for Instagram, 3D image export for Facebook and more.
The assimilation gauge
In the specific case of an Assimilatee Mecha body, it also has an assimilation gauge which shows the degree of symbiosis of the transhuman pilot with his bio-mechanical robot. A value of one hundred percent means that the pilot fully inhabits his machine.
This value increases a little more each day as long as the configuration of the Assimilatee Mecha remains the same and grants the Mecha improved characteristics. If the pilot changes the configuration, this gauge decreases immediately.
This creates two distinct play styles. Where Pure-Genes benefit from adapting their configuration to the arena and opponent before each fight, Assimilatee Mechas are encouraged to define their strategy and Mecha identity over time.
The fights in arenas
Fights
The player, a Mechapilot, joins the battle by being at the controls of his own machine, customized and assembled from modules to define his own play style.
Each Mecha has :
- An amount of damage that its body can be taken, after which the Mecha is out of action
- An amount of damage that can be taken per module, after which the Mecha is out of action
- Attacks, abilities and characteristics determined by its modules and body, allowing it to fly, shoot, deploy a shield and more.
Depending on the arena, the victory conditions may vary. In addition to the classic death match, other scenarios will be proposed and developed with regard to the community’s wishes, expressed through the DAO.
View
The fights will be in the third person at first on mobile, then in the first person with an approach in the perspective of a VR-First version.
Arenas
The arenas will take place on the surface or in the surroundings of the colonized planets in various settings: colonial cities, mountains, factories, spaceships and more.
Rewards
When a team or a player wins a fight, they win Mechanium that they can use to repair and improve their Mechas, allowing the most talented pilots to generate important income. The last part is detailed in the Tokenomia section.
Marketplace and module rental
Accessible from the Workshop, the NFT marketplace allows you to buy and sell NFT modules, but also to rent modules for a defined period.
NFT module rental is a unique system that improves the economy and the game experience in several ways:
- The generation of passive income in Mechanium for the owner of the module
- The ability to try out a variety of play styles for the pilot
- A affordable entry ticket for the beginner player who can start playing MechaChain at a lower cost and without acquiring an NFT first
The player can choose to rent a module or a complete Mecha.
The MechaChain console
Interface
The MechaChain console is the interface for connecting to the interstellar network, enabling the pilot to enter into a symbiotic relationship with his Mecha and to control it. It is displayed as a galactic world map in 2.5D allowing a macro-scale management and a wider vision of the game universe.
Planets and colonies
Each planet represents a battle arena where players can compete. They are divided into regions or colonies that each player will have the ability to buy to obtain income which is detailed in the tokenism tab.
We will gradually reveal the planets with an initial number of 5. Each planet has a number of regions determined in advance.
The colonies are displayed on a world map composed of several regions with texture, with the aim of having them in 3D.
A total of 10% will be directly available to purchase to allow the owners of colonies to get a percentage from the battles. Then, depending on the battles won, other regions will be unlocked until the entire planet is. This part is also detailed in the Tokenomia section.
While loading the image of a planet, the player can see :
- A visual grid on the planet showing the presence of colonies.
- At the bottom: the ranking of the players who own most of the colonies.
- On the left: the games in progress and the possibility to create a game.
- On the right: the details of the game and additional information.
By clicking on the planet, he will see :
The display of a 2D map with the colonies, the alignment (species that own the colony) and the names of the colonies.
A click on a colony will display the information, the name of the player who owns it, his links to his social networks.
Clicking on a purchasable area will give the possibility to buy it depending on the alignment.
The name of the colonies and the logos displayed will have to respect an established graphic charter in order to allow companies and players to gain visibility without disrupting the universe.
For example, if Binance decides to buy colonies, its final name will probably be “Binance Corporation”. Mercedes could become “Mercedes Mecha-Motor”.
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